The Resource 12 Principles of Animation for CG Animators, with David Andrade, (electronic resource)

12 Principles of Animation for CG Animators, with David Andrade, (electronic resource)

Label
12 Principles of Animation for CG Animators
Title
12 Principles of Animation for CG Animators
Statement of responsibility
with David Andrade
Creator
Contributor
Subject
Genre
Language
eng
Summary
  • The 12 principles of animation underlie everything animators do, from making movies to video games. Learn how these principles translate to digital character animation and tools like Blender and Maya
  • The 12 principles of animation underlie everything animators do, from making movies to video games. These principles are the same regardless of the software you use—2D or 3D, open source or advanced suite. In this course, award-winning animator David Andrade takes traditional student assignments (a bouncing ball and a lowly flour sack) and translates them into digital animations that illustrate each of these principles in detail. He uses Maya and Blender, but the focus in not on software mastery; it's about the techniques, not the tools. Follow along as he introduces the history of character animation and explores each of the 12 principles, from squash and stretch and anticipation to timing and follow-through. Take the challenge exercises to practice what you've learned along the way. Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career
Cataloging source
lynda.com
Characteristic
videorecording
PerformerNote
Presenter: David Andrade. ["a", "David Andrade is an award-winning animator who has worked in the animation, visual effects, and gaming industries for over a decade. He has worked on films like R.I.P.D. and Percy Jackson, games like Transformers, and even coproduced the animated series Ray & Clovis. He is an active runner, former Kung Fu martial artist, and likes getting lost on long SCUBA dives (and has plenty of stories to tell). He is an alumnus of the University of Tampa and graduate of Animation Mentor's inaugural class. In 2013, he cofounded Theory Animation as an outlet for animators worldwide to collaborate on great stories."]
Runtime
83
Target audience
adult
Technique
live action
12 Principles of Animation for CG Animators, with David Andrade, (electronic resource)
Label
12 Principles of Animation for CG Animators, with David Andrade, (electronic resource)
Link
Publication
Copyright
Note
  • Streaming video
  • 10/24/2016
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Related Location
Related Agents
Related Authorities
Related Subjects
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
two-dimensional moving image
Content type MARC source
rdacontent
Control code
LDC474685
http://library.link/vocab/cover_art
https://secure.syndetics.com/index.aspx?isbn=/LC.GIF&client=780-496-1833&type=xw12&upc=&oclc=%28Sirsi%29%20LDC474685
Dimensions
unknown
http://library.link/vocab/discovery_link
{'EPLMNA': 'https://epl.bibliocommons.com/item/show/1899821005'}
Form of item
online
Media category
computer
Media MARC source
rdamedia
Reformatting quality
access
Sound
sound
Specific material designation
remote
System control number
  • (Sirsi) LDC474685
  • (CaAE) LDC474685
System details
Latest version of the following browsers: Chrome, Safari,Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScriptand cookies must be enabled. A broadband Internet connection

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